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Virtual Museum

Being hospitalised often brings forth a lot of worries and challenges and only few distractions or amusements. If the patient’s relatives live far from the hospital or during epidemics like covid-19, visits are few or non-existent.

It can be both mentally and physically burdening, and the lack of visits can lead to loneliness and a feeling of social exclusion. A patient’s mental state is important for the course of disease and treatment, and the virtual museum attempts to provide positive experiences and remove focus from disease and hospitalisation.

AIM

The project aimed to test if a visit at a virtual the museum could improve patients’ mental health and quality of life during hospitalisation by moving focus from challenges and worries. In addition, the project assessed the maturity of VR technology and if VR can be implemented at a patient ward.

The project enabled patients to see artwork at Kunstmuseum Brandts with a VR headset. It was possible to see each work from 2-3 positions and get additional information about the artwork through sound, pictures, text and speak.

As of now, a prototype is being developed, which can be further developed depending on the project’s results.

The target group for the project is patients admitted to the Department of Haematology, the Department of Gastroenterology and the Ærø Hospital Unit.

RESULTS

The project has provided important knowledge about VR for patients and about the maturity of the technology. It will require research to investigate whether the offer can increase patients’ well-being, but the offer can distract and give patients new sensory impressions.

PARTNERS

Brandts Art Museum and Timestory were partners on the project.

EXTERNAL FUNDING

Funding was provided by Kulturregion Fyn.

Rikke Lyngholm Christensen

Rikke Lyngholm Christensen

Daglig leder

Center for Innovativ Medicinsk Teknologi (CIMT). Odense Universitetshospital, Klinisk Udvikling - Innovation, Forskning & MTV


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